All LEARNZ field trips targeting primary and secondary schools are closely linked to the New Zealand curriculum, in particular science, social studies and geography. They can also be used by other subject teachers.
Key concepts
archaeology, celebrations, changing values, conservation, culture, cultures, customs, future focus, human impacts, identity, Māori, maps, migration, New Zealand History, people in the past, perspectives, science, scientific research, sustainability, traditions, values, viewpoints, voyaging
The New Zealand Curriculum - NZC
Key Competencies
LEARNZ virtual field trips contribute to the development of all five key competencies:
Key competencies | Examples of related field trip components |
Thinking | Constructing questions to put to experts during Web conferences. |
Using language, symbols and texts | Interpreting and making meaning of a variety of language and symbols in the Background Pages and throughout the web site. |
Managing self | Numerous content-related Activities provide students with chances to engage with the material and create their own interpretation of the content. |
Relating to others | Videos connect students with a range of expert opinions. Students listen actively when seeking answers to video questions. |
Participating and contributing | LEARNZ Virtual Field Trips are an ideal medium for group-based topic inquiry. They also enable students to transfer new learning into the context of their own communities where they are encouraged to take action. |
(See page 12-13 NZC 2007)
Values
The Tūhura Ahuahu field trip encourages, models and explores these values:
- innovation, inquiry and curiosity
- ecological sustainability
- community and participation
(see page 10 NZC 2007).
E-learning and pedagogy
The Tūhura Ahuahu field trip directly involves learning that is supported by information and communication technology (ICT).
In particular, the trip will:
- Assist the making of connections by enabling students to enter and explore new learning environments, overcoming barriers of distance and time.
- Facilitate shared learning by enabling students to join or create communities of learners that extend well beyond the classroom.
- Enhance opportunities to learn by offering students virtual experiences and tools that save them time, allowing them to take their learning further (Page 36 NZC 2007).
Social Science
Strand | Achievement Aims | Related background pages |
Place and Environment Identity, Culture and Organisation Continuity and Change |
Level 1: Understand how places in New Zealand are significant for individuals and groups | Understand how the past is important to people. Level 2: Understand how places influence people and people influence places | Understand that people have social, cultural, and economic roles, rights, and responsibilities. Level 3: Understand how groups make and implement rules | Understand how people view and use places differently. Level 4: Understand how people pass on and sustain culture and heritage for different reasons and that this has consequences for people | Understand how exploration and innovation create opportunities and challenges for people, places, and environments | Understand how people participate individually and collectively in response to community challenges. |
Science
Strand | Achievement Aims | Related background pages |
Nature of Science |
Participating and contributing
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Living World |
Life Processes
Ecology
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English
The selected processes and strategies indicators used in the table below are from Level three of the NZC, but aim to cover indicators from levels two to four.
Strand | Processes and strategies indicators | Example of related field trip component |
Speaking, Writing and Presenting |
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Listening, Reading and Viewing |
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